Tools colored purple are ones that I find particularly “Dreams-esque” in their workflow
Game Engine
Unreal
(Industry leading Game Engine. Has a lot of built in tools.)
Blueprints
(Visual scripting language, has a similar workflow to wires & gadgets)
C++ (The traditional programming langauge. Need to use
Visual Studio
alongside it. Steep learning curve)
Unity
(Very popular game engine, favored by indie developers. Less overwhelming to get into than Unreal)
Unity Visual Scripting
(Just like Unreal’s Blueprints, this is a very dreams-esque programming workflow)
C#
Godot
(Fully free and open source game engine)
GameMaker
(2D focused game engine)
GDevelop
(Easy to learn compared to others. Mostly 2D focused, not really an option for 3d game makers)
Unbound
(Upcoming game engine that seems to be heavily inspired by Dreams)
3D Sculpting / Modeling
Blender
(All in one toolkit for sculpting, modeling, materials, animation, physics, rendering and VFX)
Womp
(Dreams-esque SDF sculpting software that runs on a web browser)
Medium
(A free VR sculpting tool that is very similar to Dreams. Exclusive to Oculus VR hardware)
Substance 3D Modeler
(Sculpting in both Desktop and VR. Has a few ex-Mm developers on the team actually)
Unbound
(Upcoming game engine that seems to be heavily inspired by Dreams)
Clayxles
(Volumetric Dreams-esque sculpting add-on for Unity)
MagicaCSG
(SDF-editor and path tracing renderer)
Nomad
(iOS and Android only sculpting tool)
ZBrush
(Sculpting focused tool. Fair warning: has a very unintuitive UI)
Maya
(Industry standard 3d creation tool. Very expensive. High learning curve)
Cinema4D
(Rival to Maya, pretty similar but is more accessible)